Computer Science and Business

Mr Paul Reed – Teacher –
Mr Matthew Nicholson – Teacher –
Ms Rachael Hall – Teacher –

Computer Science & ICT reading list

“Computational thinking is core to the programme of study. It is the process of recognising aspects of computation in the world that surrounds us and applying tools and techniques from computing to understand and reason about both natural and artificial systems and processes.”

Full curriculum information for every subject studied at The Macclesfield Academy can be downloaded here

For more details about the Computer science and ICT  curriculum, please email

Computer Science Department Aims

Computational thinking is core to the programme of study. It is the process of recognising aspects of computation in the world that surrounds us and applying tools and techniques from computing to understand and reason about both natural and artificial systems and processes.

Computational thinking provides a powerful framework for studying computing, with wide application beyond computing itself. It allows pupils to tackle problems, to break them down into solvable chunks and to devise algorithms to solve them.

Students will be introduced to the basics of Computer Science. They will develop an understanding and knowledge of systems architecture and programming skills using visual programming software.



In years 7,8 and 9 students will work through the computer science topic areas, reflecting regularly on their knowledge and understanding throughout. Each topic provides opportunities to build up skills through practical and theoretical activities. Each unit will conclude with a formal in class examination. Many opportunities are provided throughout each module which include practical work, such as exploring the inside of the computer, and programming and searching will present problem solving skills that students will need to show resilience and initiative.

Students will be stretched throughout the course as they will have plenty of opportunity to explore computer science and IT in a way that they have never done before. They will explore and dissect a computer system; they will build a website in HTML using real life data and will program a computer using multiple software. They will also be introduced to how computers work and calculate and will carry out calculations to convert between binary and denary values.


Students will have an overall good knowledge and understanding of how computer systems work and will build up transferable skills through the HTML unit and will develop a good knowledge and understanding of programming skills and terminology in preparation for learning textual based programming.

In years 10 & 11 teaching builds on prior knowledge acquired during KS3. Pupils have the option to choose 1 of 2 courses:

Computer Science: “The qualification will build on the knowledge, understanding and skills established through the Computer Science elements of the Key Stage 3 programme of study. The content has been designed not only to allow for a solid basis of understanding but to engage learners and get them thinking about real world application.”



  • Understand and apply the fundamental principles and concepts of Computer Science, including abstraction, decomposition, logic, algorithms, and data representation
  • Analyse problems in computational terms through practical experience of solving such problems, including designing, writing and debugging programs
  • Think creatively, innovatively, analytically, logically and critically
  • Understand the components that make up digital systems, and how they communicate with one another and with other systems
  • Understand the impacts of digital technology to the individual and to wider society
  • Apply mathematical skills relevant to Computer Science



 OCR Nationals Creative i-Media (Technical Award)

The Cambridge National in Creative i-Media equips students with the wide range of knowledge and skills needed to work in the creative digital media sector. They start at pre-production and develop their skills through practical assignments as they create final multimedia products.

The course is made up of four units:

Unit 1: Pre-production skills

Students are introduced to a range of essential pre-production techniques used in the creative and digital media, including client brief, time frames, deadlines and preparation techniques. This unit is assessed through an examination

Unit 2: Creating digital graphics

Building on the skills and understanding that they have developed in the previous unit; students explore where and why digital graphics are used and the techniques that are involved in their creation. They apply their skills and knowledge in creating digital graphics against a specific brief. This unit is assessed through an externally moderated project task.

Unit 3: Creating a multipage website

Students explore the different properties, purposes and features of multipage websites. They demonstrate their creativity by combining components to create a functional, intuitive and visually pleasing website. This unit is assessed through an externally moderated project task.

Unit 4: Creating interactive multimedia products

Students develop their knowledge and understanding of about where and why different interactive multimedia products are used and what features are needed for a given purpose. They learn how to interpret a client brief, and how to use time frames, deadlines and preparation techniques as part of the planning and creation process. This unit is assessed through an externally moderated project task.