Computer Science and ICT

Mr Les Mugridge – Subject Leader Computer Science and ICT
Mr Paul Reed – Teacher
Mr Matthew Nicholson – Teacher
Ms Rachel Hall – Teacher
Computer Science & ICT reading list

For more details about the Computer science and ICT  curriculum, please email Les.Mugridge@macclesfieldacademy.org

 

Our Computer science and ICT curriculum is design to develop a wide range of coding and technical skills, as well as allowing students to use a range of  software, including graphical and multimedia products. Our Key Stage 3 programme develops the skills necessary for students to transition onto our pathway courses in Computer Science and ICT.

KEY STAGE 3

The units delivered across Key Stage 3 (Years 7 – 9) build upon the previous content taught in each year. The skills and software used allow students to prepare for either of the pathway subjects we deliver – ICT and/or Computer Science. The table outlines the topics taught in each year:

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KEY STAGE 4

Pupils can choose either Computer Science GCSE or i-Media (ICT Technical Award) or as part of the Academy’s pathways process.
AQA Computer Science GCSE
This course is based on the well-established methodologies of computing, alongside the technological advances which make it such a dynamic subject. The course focuses on computational thinking to provide an academically challenging programme of study for students of all ability levels. Students will learn and create a range of coding solutions using Python. Students will complete this course equipped with the logical and computational skills necessary to succeed at A-level, the workplace or beyond.

Subject content
1. Fundamentals of algorithms
2. Programming
3. Fundamentals of data representation
4. Computer systems
5. Fundamentals of computer networks
6. Fundamentals of cyber security
7. Ethical, legal and environmental impacts of digital technology on wider society, including issues of privacy
8. Aspects of software development

The course is assessed through two examinations:

Paper 1: (50% of GCSE)

Computational thinking, problem solving, code tracing and applied computing as well as theoretical knowledge of computer science from subject content 1–4 above.

Paper 2: (50% of GCSE)

Theoretical knowledge of computer science from subject content 3-7 above.
In addition, students must complete a 20 hour practical programming task.

OCR Nationals Creative i-Media (Technical Award)

The Cambridge National in Creative i-Media equips students with the wide range of knowledge and skills needed to work in the creative digital media sector. They start at pre-production and develop their skills through practical assignments as they create final multimedia products.

The course is made up of four units:

Unit 1: Pre-production skills

Students are introduced to a range of essential pre-production techniques used in the creative and digital media, including client brief, time frames, deadlines and preparation techniques. This unit is assessed through an examination

Unit 2: Creating digital graphics

Building on the skills and understanding that they have developed in the previous unit; students explore where and why digital graphics are used and the techniques that are involved in their creation. They apply their skills and knowledge in creating digital graphics against a specific brief. This unit is assessed through an externally moderated project task.

Unit 3: Creating a multipage website

Students explore the different properties, purposes and features of multipage websites. They demonstrate their creativity by combining components to create a functional, intuitive and visually pleasing website. This unit is assessed through an externally moderated project task.

Unit 4: Creating interactive multimedia products

Students develop their knowledge and understanding of about where and why different interactive multimedia products are used and what features are needed for a given purpose. They learn how to interpret a client brief, and how to use time frames, deadlines and preparation techniques as part of the planning and creation process. This unit is assessed through an externally moderated project task.